3rd European event on Bio-inspired Algorithms in Games
Games, and especially video games, are now a major part of the finance and software industries, and an important field for cultural expression. They also provide an excellent testbed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years.
This event focuses on new computational intelligence or biologically inspired techniques that may be of practical value for improvement of existing games or creation of new games, as well as on innovative uses of games to improve or test computational intelligence algorithms. We invite prospective participants to submit full papers following Springer’s LNCS guidelines.
Areas of Interest and Contributions
Topics include but are not limited to:
Computational Intelligence in video games
Learning in games
Intelligent avatars and new forms of player interaction
Player satisfaction measurement and optimization
Procedural content generation
Human-like artificial adversaries and emotion modelling
Authentic movement, believable multi-agent control
Experimental methods for gameplay evaluation
Evolutionary testing and debugging of games
Adaptive and interactive narrative
Games related to social, economic, and financial simulations
Adaptive educational/serious games
General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs).
Publication Details
Accepted papers will appear in the proceedings of evo*, published in a volume of the Springer Lecture Notes in Computer Science, which will be available at the Conference.
Submission Details
Submissions must be original and not published elsewhere. The submissions will be peer reviewed by at least three members of the program committee. The authors of accepted papers will have to improve their paper on the basis of the reviewers’ comments and will be asked to send a camera ready version of their manuscripts. At least one author of each accepted work has to register for the conference and attend the conference and present the work.
The reviewing process will be double-blind, please omit information about the authors in the submitted paper. Submit your manuscript in Springer LNCS format.
new submission deadline: 13 december 2010
notification to authors: 14 january 2011
camera-ready deadline: 5 february 2011 evo* event: 27-29 april 2011
Programme Chairs
Mike Preuss TU Dortmund University
Germany
mike.preuss(at)tu-dortmund.de
Julian Togelius IT University of Copenhagen (Center for Computer Games Research)
Denmark
juto(at)itu.dk
Georgios N. Yannakakis IT University of Copenhagen (Center for Computer Games Research)
Dennmark
yannakakis(at)itu.dk
Programme Committee
Lourdes Araujo (UNED, Spain)
Wolfgang Banzhaf (Memorial University of Newfoundland, Canada)
Luigi Barone (University of Western Australia, Australia)
Robin Baumgarten (Imperial College London, UK)
Paolo Burelli (IT-Universitetet i København, Denmark)
Simon Colton (Imperial College London, UK)
Ernesto Costa (Universidade de Coimbra, Portugal)
Carlos Cotta (Universidad de Málaga, Spain)
Marc Ebner (Universität Tübingen, Germany)
Anikó Ekárt (Aston University, UK)
Anna Esparcia Alcázar (S2 Grupo, Spain)
Antonio J Fernández Leiva (Universidad de Malaga, Spain)
Francisco Fernández (Universidad de Extremadura, Spain)
Edgar Galvan-Lopes (University College Dublin, Ireland)
Leo Galway (University of Ulster, UK)
Mario Giacobini (Università degli Studi di Torino, Italy)
Johan Hagelbäck (Blekinge Tekniska Högskola, Sweden)
John Hallam (University of Southern Denmark, Denmark)
David Hart (Fall Line Studio, USA)
Erin Hastings (University of Central Florida, USA)
Philip Hingston (Edith Cowan University, Australia)
Stefan Johansson (Blekinge Tekniska Högskola, Sweden)
Krzysztof Krawiec (Poznan University of Technology, Poland)
Pier Luca Lanzi (Politecnico di Milano, Italy)
Simon Lucas (University of Essex, UK)
Penousal Machado (Universidade de Coimbra, Portugal)
Tobias Mahlmann (IT-Universitetet i København, Denmark)
Hector P. Martinez (IT-Universitetet i København, Denmark)
JJ Merelo (Universidad de Granada, Spain)
Risto Miikkulainen (University of Texas at Austin, USA)
Antonio Mora (Universidad de Granada, Spain)
Steffen Priesterjahn (Wincor Nixdorf, Germany)
Jan Quadflieg (TU Dortmund, Germany)
Moshe Sipper (Ben-Gurion University, Israel)
Noor Shaker (IT-Universitetet i København, Denmark)
Terry Soule (University of Idaho, USA)
Christian Thurau (Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme, Germany)
3rd European event on Bio-inspired Algorithms in Games
Games, and especially video games, are now a major part of the finance and software industries, and an important field for cultural expression. They also provide an excellent testbed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years.
This event focuses on new computational intelligence or biologically inspired techniques that may be of practical value for improvement of existing games or creation of new games, as well as on innovative uses of games to improve or test computational intelligence algorithms. We invite prospective participants to submit full papers following Springer’s LNCS guidelines.
Areas of Interest and Contributions
Topics include but are not limited to:
Publication Details
Accepted papers will appear in the proceedings of evo*, published in a volume of the Springer Lecture Notes in Computer Science, which will be available at the Conference.
Submission Details
Submissions must be original and not published elsewhere. The submissions will be peer reviewed by at least three members of the program committee. The authors of accepted papers will have to improve their paper on the basis of the reviewers’ comments and will be asked to send a camera ready version of their manuscripts. At least one author of each accepted work has to register for the conference and attend the conference and present the work.
The reviewing process will be double-blind, please omit information about the authors in the submitted paper. Submit your manuscript in Springer LNCS format.
submission link: http://myreview.csregistry.org/evoapps11/
page limit: 10 pages
Important Dates
new submission deadline: 13 december 2010
notification to authors: 14 january 2011
camera-ready deadline: 5 february 2011
evo* event: 27-29 april 2011
Programme Chairs
Mike Preuss
TU Dortmund University
Germany
mike.preuss(at)tu-dortmund.de
Julian Togelius
IT University of Copenhagen (Center for Computer Games Research)
Denmark
juto(at)itu.dk
Georgios N. Yannakakis
IT University of Copenhagen (Center for Computer Games Research)
Dennmark
yannakakis(at)itu.dk
Programme Committee
Lourdes Araujo (UNED, Spain)
Wolfgang Banzhaf (Memorial University of Newfoundland, Canada)
Luigi Barone (University of Western Australia, Australia)
Robin Baumgarten (Imperial College London, UK)
Paolo Burelli (IT-Universitetet i København, Denmark)
Simon Colton (Imperial College London, UK)
Ernesto Costa (Universidade de Coimbra, Portugal)
Carlos Cotta (Universidad de Málaga, Spain)
Marc Ebner (Universität Tübingen, Germany)
Anikó Ekárt (Aston University, UK)
Anna Esparcia Alcázar (S2 Grupo, Spain)
Antonio J Fernández Leiva (Universidad de Malaga, Spain)
Francisco Fernández (Universidad de Extremadura, Spain)
Edgar Galvan-Lopes (University College Dublin, Ireland)
Leo Galway (University of Ulster, UK)
Mario Giacobini (Università degli Studi di Torino, Italy)
Johan Hagelbäck (Blekinge Tekniska Högskola, Sweden)
John Hallam (University of Southern Denmark, Denmark)
David Hart (Fall Line Studio, USA)
Erin Hastings (University of Central Florida, USA)
Philip Hingston (Edith Cowan University, Australia)
Stefan Johansson (Blekinge Tekniska Högskola, Sweden)
Krzysztof Krawiec (Poznan University of Technology, Poland)
Pier Luca Lanzi (Politecnico di Milano, Italy)
Simon Lucas (University of Essex, UK)
Penousal Machado (Universidade de Coimbra, Portugal)
Tobias Mahlmann (IT-Universitetet i København, Denmark)
Hector P. Martinez (IT-Universitetet i København, Denmark)
JJ Merelo (Universidad de Granada, Spain)
Risto Miikkulainen (University of Texas at Austin, USA)
Antonio Mora (Universidad de Granada, Spain)
Steffen Priesterjahn (Wincor Nixdorf, Germany)
Jan Quadflieg (TU Dortmund, Germany)
Moshe Sipper (Ben-Gurion University, Israel)
Noor Shaker (IT-Universitetet i København, Denmark)
Terry Soule (University of Idaho, USA)
Christian Thurau (Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme, Germany)